/* PACK333R76 — fight-scene compositor lightening.
   Lightweight visual-only cleanup: avoids costly CSS filters on mobile overlays during FIGHT.
   Gameplay/canvas timing, PACK324/325 FPS targets and AMD compatibility logic stay in JS. */
html.sk-scene-fight #mobileControls,
html.sk-scene-fight #mobileControls *,
body.sk-scene-fight #mobileControls,
body.sk-scene-fight #mobileControls *,
html.sk-scene-fight .mobile-left,
html.sk-scene-fight .mobile-left *,
html.sk-scene-fight .mobile-right,
html.sk-scene-fight .mobile-right *,
body.sk-scene-fight .mobile-left,
body.sk-scene-fight .mobile-left *,
body.sk-scene-fight .mobile-right,
body.sk-scene-fight .mobile-right *,
html.sk-scene-fight #touchFullscreen,
body.sk-scene-fight #touchFullscreen,
html.sk-scene-fight #mobileF4,
body.sk-scene-fight #mobileF4,
html.sk-r76-real-fight #mobileControls,
html.sk-r76-real-fight #mobileControls *,
body.sk-r76-real-fight #mobileControls,
body.sk-r76-real-fight #mobileControls * {
  -webkit-backdrop-filter: none !important;
  backdrop-filter: none !important;
  filter: none !important;
}

html.sk-scene-fight #mobileControls button,
body.sk-scene-fight #mobileControls button,
html.sk-scene-fight .mobile-left button,
html.sk-scene-fight .mobile-right button,
body.sk-scene-fight .mobile-left button,
body.sk-scene-fight .mobile-right button,
html.sk-r76-real-fight #mobileControls button,
body.sk-r76-real-fight #mobileControls button {
  box-shadow: 0 0 0 1px rgba(255,255,255,.12), 0 4px 12px rgba(0,0,0,.22) !important;
}

html.sk-scene-fight canvas,
body.sk-scene-fight canvas,
html.sk-r76-real-fight canvas,
body.sk-r76-real-fight canvas {
  filter: none !important;
}
